Thijs’ Backlog Boogie

It’s been a while but I am back and this time with a guest writer. In a new series of posts we will be digging through Thijs’ his possibly endless pile of shame (also known as pile of plastic or backlog) and his challenge to complete most of this backlog before buying any new miniatures. He might not call it a challenge himself, but it is quite challenging to paint and not buy with this hobby of ours. We hope you enjoy these and the coming posts in this series.

Guards from the realm of Death: The Sepulchral

The Sepulchral Guard in full glory.

Thijs: ”These little evil skeleton creatures are my first completed Shadespire warband. I initially bought them because they are so unique and dynamic compared to other skeleton miniatures out there. Even for Games Workshop’s standard they are amazing! Painting them would become a slow and dreadful undertaking. I did however manage to finish them in just 3 painting sessions. The hard part was the tedious work that was required to get the blue boned colour just right. In the end it was totally worth it. I really enjoyed painting the last details on these miniatures and coming up with a unique and creative way to paint the bone structures.

At the start of this project, I was quite unsure in what setting I would like the warband to be. First of I was curtain that these would be used allot for my Dungeons & Dragons adventures. So I couldn’t be going around pin pointing the setting to a fixed location. But to choose for a generic and to be honest quite boring colour scheme would also not work out.  In the end I went for a completely different direction. No set colour scheme at all. Just generic earthly tones and colours. The trick for me was not just to go for the most obvious choices. Brown and bone colours for the skeletons would be the easy way out and this would leave me with grey, blue tones and other cold colours for the robes and such. Instead I changed it around and wend for the blue tones as main colour for the skeletons. This worked out great!

Texturing the different parts was also quite tricky. The robes would be almost flax like material and would have allot of textures due to the weaving process. Striping the surface with harsh streaks of bone colour gave the most realistic and efficient effect. The wooden surfaces would have been chipped and gnarly from being in the dirt and battlefield. Although not completely rotten due to the fact that these Sepulchral Guard would spend most of their time above ground fighting of intruders or rivals.  I didn’t want the wood to be to rotten away. Just enough to give a worn look. Stippling the surface in an irregular pattern worked just fine. I did however had to spend some time figuring out what kind of metal would suite the Sepulchral Guard best. Going with silver metallic would have been to much cold tones in combination with the blueish bone. Copper would have been to much contrast when the goal was to keep the pallet muted. A old gold look was the way to go in my opinion. With just a bit of corrosion and some parts still fresh as if used not long ago. I’m quite satisfied with the results. Not sure if I would have done parts differently and for sure some parts could have been better. But the overall look of the warbands is quite unique and dynamic. Let me know what you think and if you would have done parts differently? Always interested in feedback or ideas!”

The Sepulchral Guard versus Garrek’s Reavers.
Thijs will tell more about the Reavers in the next post in this series!

We’ll take a closer look at Thijs’ Garrek’s Reavers later this week. If you have any good ideas, a nice comment to share, please let us know!

See ya!